From DirectX 10 onwards, more and more DirectDraw calls that used to be hardware accelerated are emulated in software which is why it "works" but slowly. from smiling to laughing) or moved as there's a fade-in/out effect.Ĭause: From what I can tell the game makes use of which is pretty ancient now and has been depreciated since DirectX 7. Text rendering and menus in-game are fine, but the game instantly slows down whenever a characters sprite is changed (e.g. This only seems to happen whenever certain graphical effects are used. it takes about 30 secs to go from the main menu to the options screen). The problem is that when the GA window has focus, CPU usage shoots through the roof and lots of things run at a snails pace (i.e. Technically the game "works" without doing anything, it doesn't crash and there are no graphical errors etc. Since I had a little trouble getting this working and google wasn't much help, thought I'd post this here for others.
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